Mods
Passive rules bought in the shop that bend every climb. Each has a rarity and up to three levels. 84 in total.
AftershockCommon · CrashAfter a crash, the next successful Play receives +30% payout.
AirbagUncommon · CrashOnce per Set, a crash below 1.30x is cushioned – the Play keeps rising.
All InRare · High-RiskMaximum stake raised to 100%. Staking your entire bankroll multiplies the payout ×1.5.
Balloon PopUncommon · ArcadeEach Play, 3 balloons float between 1.30x and 6.00x. Every balloon the line pops adds +12% to this Play’s payout; pop all 3 for +30% more.
Black CatRare · Luck-3 Luck. All successful payouts +45%.
Boost PadCommon · ThresholdCrossing 3x, 6x, 9x, … pushes the graph forward +0.30x.
Clean CutCommon · TimingLocking within 0.05x above a whole number from 2x up (e.g. 3.00–3.05x) gives +25% payout.
Close CallUncommon · TimingLocking within 0.6s of the crash gives +40% payout.
Coin TrailCommon · ArcadeEach Play, 3 coins float on the graph between 1.20x and 4.00x. The line grabs them for 5% of the stake each, instantly – even if you crash later. Grab them all for a bonus coin.
Cold StartUncommon · High-RiskPlays begin at 0.50x instead of 1.00x. Maximum stake raised to 100% of bankroll.
CompoundCommon · MomentumEach successful Lock this Set adds +4% payout to later Locks this Set. Crashes don’t reset it.
CouponCommon · EconomyEverything in the shop costs 15% less.
Crash TestCommon · CrashEvery crash this Set adds +10% to payouts for the rest of the Set (max +30%).
CrescendoLegendary · ThresholdYour Lock multiplier is raised to the power 1.10 before other bonuses – the higher you Lock, the bigger the boost (2x → 2.1x, 10x → 12.6x, 100x → 158.5x).
Critical HitUncommon · ArcadeEach Lock has a 8% chance (+1% per point of Luck) to be a CRITICAL HIT: payout ×2.
Cruise ControlUncommon · MomentumAuto Locks gain +15% payout.
Dead AirUncommon · High-RiskThe multiplier disappears after 3.00x. Payout +50%.
Double Or NothingRare · High-RiskAll successful payouts +40%. Every crash also costs 10% of your bankroll.
Double TimeRare · Rule-BreakingActivate once per Set [D]: for 3s multiplier growth doubles. Crash timing is unchanged.
DownbeatRare · ArcadeTap [B] on the beat – right as the line ticks past a beat (each whole multiplier to 10x, then 20x, 30x…) – for +6% payout this Play (up to 6 beats). Streaks ring higher; a miss loses a beat.
EchoUncommon · Rule-BreakingYour previous successful Lock becomes a checkpoint. Reaching it next Play instantly gains 25% of the stake.
EncoreCommon · MomentumLocking above 5.00x gives the next Play +25% payout. Does not stack.
False EndingRare · Rule-BreakingThe first crash each Set has a 50% chance to be fake – after a pause, the graph resumes.
Fortune CookieCommon · LuckAt the start of each Set this Mod gains +1 Luck (max +3). Starts with +1.
Four-Leaf CloverCommon · Luck+2 Luck. Luck makes big multipliers more common, early crashes less likely and rarer Mods appear in the shop.
FractalLegendary · Rule-BreakingEach time a Mod activates, 5% chance it activates again immediately. Can chain multiple times.
Glass CannonRare · High-RiskAll successful payouts +50%. Crashes come noticeably sooner.
GreedUncommon · High-RiskLocks at 3.00x or higher gain +40% payout. Locks below 3.00x lose 25%.
GrudgeCommon · CrashAfter a crash, Locking above that crash’s multiplier gives +40% payout.
Hat TrickRare · MomentumEvery third successful Lock in a Set multiplies its payout ×1.5.
High FiveRare · ThresholdEvery multiple of 5 a Play passes (5x, 10x, 15x…) stores a High Five, up to 8. Your next successful Lock gains +10% per High Five stored, then they’re spent.
Higher GroundCommon · MomentumLocking higher than your previous Lock this Set gives +25% payout.
HorseshoeUncommon · LuckSuccessful payouts gain +3% for each point of Luck.
Hot StreakUncommon · MomentumEvery Lock in a row above 2.00x multiplies future payouts by another ×1.05 (up to 8 times). Crashing resets.
InsuranceCommon · CrashThe first crash each Set refunds 40% of the stake.
InterestCommon · EconomyAt the start of each Set, gain 10% of your bankroll (max 25% of the Set target). Doesn’t count toward the target.
Keep It GoingCommon · MomentumAfter 3 successful Locks in a row, Plays begin at 1.25x. Crashing resets.
KickUncommon · ThresholdEvery beat the graph passes (each whole multiplier to 10x, then 20x, 30x… 100x, 200x…) has a 10% chance to kick it forward +0.25x or +8% of the multiplier, whichever is bigger.
Last CallUncommon · TimingThe last Play of each Set gains +50% payout.
Loyalty CardUncommon · EconomyShop prices -4% for every Mod you own (max -20%).
Lucky PennyCommon · Luck+1 Luck for every empty Trick slot. Luck makes big multipliers more common, early crashes less likely and rarer Mods appear in the shop.
Lucky SevenRare · ThresholdLocks whose multiplier starts with a 7 (7.00–7.99x, 70–79.99x, 700x…) multiply their payout ×1.5.
MetronomeUncommon · MomentumLocking within 10% of your previous Lock multiplier gives +35% payout.
MilestoneUncommon · ThresholdCrossing 10x instantly pays 50% of the stake – even if the Play crashes afterwards. 100x pays ten times that, 1000x a hundred times, and so on.
MulliganLegendary · Rule-BreakingOnce per Set, a crash below 2.00x refunds the whole stake and gives you the Play back.
Nest EggUncommon · EconomyWhile your bankroll is at least twice the Set target, payouts gain +20%.
No BrakesUncommon · High-RiskLocking is disabled below 2.00x. All successful payouts gain +30%.
Ol’ ReliableCommon · CrashIf the graph crashes below 2.00x, the next successful Play receives +25% payout.
Opening ActCommon · TimingThe first Play of each Set gains +40% payout.
OverclockUncommon · High-RiskThe multiplier rises 50% faster. All successful payouts +25%.
OverdriveRare · ThresholdPast 5.00x the graph rises 40% faster. Locks above 5.00x gain +25% payout.
OverflowUncommon · Economy25% of the score above a Set’s target carries into the next Set (up to half its target).
ParachuteLegendary · Rule-BreakingOnce per Set, a crash above 3.00x becomes a Lock at 75% of the crash multiplier.
PaydayCommon · EconomyClearing a Set pays 10% of its target into your bankroll.
PhoenixRare · CrashAfter 2 crashes in a row, Plays begin at 1.50x until your next Lock.
Piggy BankCommon · ArcadeEvery whole multiplier crossed (up to 25x) drops 2% of the stake into the piggy bank. Lock at 3.00x or higher to smash it and collect everything. A crash cracks it – half the coins fall out.
Prime LoverRare · ThresholdEach prime multiplier passed (2, 3, 5, 7, 11…) has a 6% chance to leap ahead to the first prime past 1.5× the multiplier. Up to 2 leaps per Play.
Progressive JackpotLegendary · ArcadeA jackpot grows by 25% of every stake you play. Each whole multiplier crossed (up to 50x) has a 0.5% chance (+0.1% per point of Luck) to hit it and win the whole pot. The pot resets to 0 after a win.
Quick DrawCommon · TimingLocking within the first 2.5s of a Play gives +0.20x payout.
Rabbit’s FootUncommon · LuckEach successful Lock gives +1 Luck for the rest of the Set (max +4).
RedlineRare · ThresholdAfter passing 10x, payout increases 10% every additional second you stay in the Play.
RevengeUncommon · CrashEvery consecutive crash increases the next successful payout by +15%. Resets on Lock.
RewindRare · Rule-BreakingOnce per Set, a crash rewinds the graph 2s instead of ending the Play.
Shooting StarLegendary · LuckOnce per Play, each whole multiplier crossed has a 1.0% chance per point of Luck to double the multiplier.
Short FuseUncommon · High-RiskCrashes come a little sooner. Every whole multiplier past 1x adds +3% to that Lock’s payout (max 20).
ShrapnelUncommon · CrashWhen a Play crashes above 5.00x, recover 4% of the stake per 1x of the crash.
Silver LiningCommon · CrashWhen a Play crashes, 10% of what it would have paid still counts toward the Set target (no money).
SkipLegendary · Rule-BreakingWhen the graph crosses 5.00x, 10% chance it skips straight to 25.00x. Crossing 25.00x has the same chance to skip to 125.00x, and so on (×5 each time).
Slot MachineRare · ArcadeAt 5x, 10x, 15x, 20x and 25x the slot machine spins: a pair multiplies this Play’s payout ×1.1, three of a kind ×1.5, and 7-7-7 ×7. Wins multiply together. Luck can nudge a losing spin.
Slow HandUncommon · TimingEvery full second spent in a Play adds +2% payout (max +40%).
SnowballUncommon · MomentumEvery Lock in a row adds +3% to future payouts (max +30%). A crash melts it.
Soft LandingCommon · CrashIf the graph crashes below 1.50x, refund 25% of the stake.
Split LockLegendary · Rule-BreakingOnce per Set [S]: Lock 50% of your stake at the current multiplier. The rest keeps riding.
SpringboardCommon · ThresholdWhen the graph crosses 2.00x it bounces forward +0.20x.
StairwayCommon · ThresholdEvery doubling a Play reaches (2x, 4x, 8x, 16x…) adds +5% to payouts for the rest of the Set.
Sweet SpotUncommon · ArcadeEach Play, a golden 0.35x-wide band appears between 1.60x and 5.00x. Lock inside it by hand for +30% payout – dead centre is PERFECT and pays double.
TarotRare · LuckDraws a card every Set. The Star: +3 Luck. The Sun: payouts +20%. The Tower: -2 Luck, payouts +40%.
Time BankRare · Rule-BreakingOnce per Set [F]: freeze the multiplier for 1.5s. It cannot crash while frozen.
Tip JarCommon · EconomyEvery successful Lock adds a flat bonus equal to 3% of the Set target.
Toll RoadUncommon · ThresholdEvery whole multiplier crossed from 3.00x onward instantly pays 2% of the stake – even if you crash.
Treasure ChestUncommon · ArcadeEach Play, a treasure chest sits between 2.50x and 8.00x. Reach it and time stops while it opens: Gold (+40% of the stake), Gem (+25% payout this Play), Clover (+1 Luck this Set) or Rocket (the multiplier jumps +30%).
UnderdogUncommon · CrashWhile your Set score is below half the target, payouts gain +25%.
Wheel of FortuneLegendary · ArcadeThe first time each Set the line reaches 7.00x, time stops and the Wheel of Fortune spins: the multiplier jumps +50%, double the multiplier, the stake in gold, +2 Luck this Set, triple the multiplier, ×1.5 payout this Play – or 2 BUST slots.
WishboneCommon · LuckEach crash gives +1 Luck until your next successful Lock (max +3).
Nothing matches that search.